// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. class Camera { public: Camera() : _azimuth(glm::radians(45.f)), _altitude(glm::radians(30.f)), _radius(10.f), _center(0, 0, 0), _dirty(true) { recalculate(); } void rotate(float dAzimuth, float dAltitude) { _dirty = true; _azimuth = glm::mod(_azimuth + dAzimuth, glm::radians(360.f)); _altitude = glm::clamp(_altitude + dAltitude, glm::radians(-89.f), glm::radians(89.f)); } void pan(float dX, float dY) { recalculate(); glm::vec3 vX = glm::normalize(glm::cross(-_eyeDir, glm::vec3(0, 1, 0))); glm::vec3 vY = glm::normalize(glm::cross(_eyeDir, vX)); _center += vX * dX * _radius + vY * dY * _radius; } void zoom(float factor) { _dirty = true; _radius = _radius * glm::exp(-factor); } glm::mat4 view() { if (_dirty) { recalculate(); } return _view; } private: void recalculate() { glm::vec4 eye4 = glm::vec4(1, 0, 0, 1); eye4 = glm::rotate(glm::mat4(), _altitude, glm::vec3(0, 0, 1)) * eye4; eye4 = glm::rotate(glm::mat4(), _azimuth, glm::vec3(0, 1, 0)) * eye4; _eyeDir = glm::vec3(eye4); _view = glm::lookAt(_center + _eyeDir * _radius, _center, glm::vec3(0, 1, 0)); _dirty = false; } float _azimuth; float _altitude; float _radius; glm::vec3 _center; glm::vec3 _eyeDir; bool _dirty; glm::mat4 _view; };