struct buf0 { injectionSwitch : vec2, } var data : array; var temp : array; @group(0) @binding(0) var x_28 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn merge_i1_i1_i1_(f : ptr, mid : ptr, to : ptr) { var k : i32; var i : i32; var j : i32; var i_1 : i32; let x_255 : i32 = *(f); k = x_255; let x_256 : i32 = *(f); i = x_256; let x_257 : i32 = *(mid); j = (x_257 + 1); loop { var x_283 : i32; var x_284 : i32; var x_303 : i32; var x_304 : i32; var x_318 : i32; var x_322 : i32; var x_337 : i32; var x_336 : i32; var x_350 : i32; var x_349 : i32; var x_364 : i32; var x_363 : i32; var x_285_phi : i32; var x_305_phi : i32; var x_326_phi : i32; var x_338_phi : i32; var x_351_phi : i32; var x_365_phi : i32; if ((1.0 >= 0.0)) { } else { continue; } let x_264 : i32 = i; let x_265 : i32 = *(mid); let x_267 : i32 = j; let x_268 : i32 = *(to); if (((x_264 <= x_265) & (x_267 <= x_268))) { } else { break; } let x_272 : i32 = i; let x_274 : i32 = data[x_272]; let x_275 : i32 = j; let x_277 : i32 = data[x_275]; let x_278 : bool = (x_274 < x_277); if (x_278) { x_283 = k; x_285_phi = x_283; } else { x_284 = 0; x_285_phi = x_284; } let x_285 : i32 = x_285_phi; let x_286 : i32 = (x_285 + 1); if (x_278) { k = x_286; let x_291 : f32 = x_28.injectionSwitch.x; if (!((1.0 <= x_291))) { } else { continue; } } let x_295 : f32 = x_28.injectionSwitch.y; if ((x_295 >= 0.0)) { } else { continue; } let x_298 : i32 = 0; if (x_278) { x_303 = i; x_305_phi = x_303; } else { x_304 = 0; x_305_phi = x_304; } let x_305 : i32 = x_305_phi; let x_307 : i32 = select(x_298, x_305, x_278); if (x_278) { i = (x_307 + 1); } let x_313 : i32 = 0; if (x_278) { x_318 = data[x_307]; let x_320 : f32 = x_28.injectionSwitch.y; x_326_phi = x_318; if (!((0.0 <= x_320))) { continue; } } else { x_322 = 0; let x_324 : f32 = x_28.injectionSwitch.y; x_326_phi = x_322; if (!((x_324 < 0.0))) { } else { continue; } } let x_326 : i32 = x_326_phi; if (x_278) { temp[x_285] = select(x_313, x_326, x_278); } if (x_278) { x_337 = 0; x_338_phi = x_337; } else { x_336 = k; x_338_phi = x_336; } let x_338 : i32 = x_338_phi; if (x_278) { } else { k = (x_338 + 1); } let x_343 : f32 = x_28.injectionSwitch.x; if (!((1.0 <= x_343))) { } else { continue; } if (x_278) { x_350 = 0; x_351_phi = x_350; } else { x_349 = j; x_351_phi = x_349; } let x_351 : i32 = x_351_phi; let x_353 : i32 = 0; let x_355 : i32 = select(x_351, x_353, x_278); if (x_278) { } else { j = (x_355 + 1); } if (x_278) { x_364 = 0; x_365_phi = x_364; } else { x_363 = data[x_355]; x_365_phi = x_363; } let x_365 : i32 = x_365_phi; if (x_278) { } else { temp[x_338] = x_365; } } loop { let x_374 : i32 = i; let x_376 : i32 = i; let x_377 : i32 = *(mid); if (((x_374 < 10) & (x_376 <= x_377))) { } else { break; } let x_381 : i32 = k; k = (x_381 + 1); let x_383 : i32 = i; i = (x_383 + 1); let x_386 : i32 = data[x_383]; temp[x_381] = x_386; } let x_388 : i32 = *(f); i_1 = x_388; loop { let x_393 : i32 = i_1; let x_394 : i32 = *(to); if ((x_393 <= x_394)) { } else { break; } let x_397 : i32 = i_1; let x_398 : i32 = i_1; let x_400 : i32 = temp[x_398]; data[x_397] = x_400; continuing { let x_402 : i32 = i_1; i_1 = (x_402 + 1); } } return; } fn mergeSort_() { var low : i32; var high : i32; var m : i32; var i_2 : i32; var f_1 : i32; var mid_1 : i32; var to_1 : i32; var param : i32; var param_1 : i32; var param_2 : i32; low = 0; high = 9; m = 1; loop { let x_409 : i32 = m; let x_410 : i32 = high; if ((x_409 <= x_410)) { } else { break; } let x_413 : i32 = low; i_2 = x_413; loop { let x_418 : i32 = i_2; let x_419 : i32 = high; if ((x_418 < x_419)) { } else { break; } let x_422 : i32 = i_2; f_1 = x_422; let x_423 : i32 = i_2; let x_424 : i32 = m; mid_1 = ((x_423 + x_424) - 1); let x_427 : i32 = i_2; let x_428 : i32 = m; let x_432 : i32 = high; to_1 = min(((x_427 + (2 * x_428)) - 1), x_432); let x_434 : i32 = f_1; param = x_434; let x_435 : i32 = mid_1; param_1 = x_435; let x_436 : i32 = to_1; param_2 = x_436; merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); continuing { let x_438 : i32 = m; let x_440 : i32 = i_2; i_2 = (x_440 + (2 * x_438)); } } continuing { let x_442 : i32 = m; m = (2 * x_442); } } return; } fn main_1() { var i_3 : i32; var j_1 : i32; var grey : f32; let x_88 : f32 = x_28.injectionSwitch.x; i_3 = i32(x_88); loop { let x_94 : i32 = i_3; switch(x_94) { case 9: { let x_124 : i32 = i_3; data[x_124] = -5; } case 8: { let x_122 : i32 = i_3; data[x_122] = -4; } case 7: { let x_120 : i32 = i_3; data[x_120] = -3; } case 6: { let x_118 : i32 = i_3; data[x_118] = -2; } case 5: { let x_116 : i32 = i_3; data[x_116] = -1; } case 4: { let x_114 : i32 = i_3; data[x_114] = 0; } case 3: { let x_112 : i32 = i_3; data[x_112] = 1; } case 2: { let x_110 : i32 = i_3; data[x_110] = 2; } case 1: { let x_108 : i32 = i_3; data[x_108] = 3; } case 0: { let x_106 : i32 = i_3; data[x_106] = 4; } default: { } } let x_126 : i32 = i_3; i_3 = (x_126 + 1); continuing { let x_128 : i32 = i_3; break if !(x_128 < 10); } } j_1 = 0; loop { let x_134 : i32 = j_1; if ((x_134 < 10)) { } else { break; } let x_137 : i32 = j_1; let x_138 : i32 = j_1; let x_140 : i32 = data[x_138]; temp[x_137] = x_140; continuing { let x_142 : i32 = j_1; j_1 = (x_142 + 1); } } mergeSort_(); let x_146 : f32 = gl_FragCoord.y; if ((i32(x_146) < 30)) { let x_153 : i32 = data[0]; grey = (0.5 + (f32(x_153) / 10.0)); } else { let x_158 : f32 = gl_FragCoord.y; if ((i32(x_158) < 60)) { let x_165 : i32 = data[1]; grey = (0.5 + (f32(x_165) / 10.0)); } else { let x_170 : f32 = gl_FragCoord.y; if ((i32(x_170) < 90)) { let x_177 : i32 = data[2]; grey = (0.5 + (f32(x_177) / 10.0)); } else { let x_182 : f32 = gl_FragCoord.y; if ((i32(x_182) < 120)) { let x_189 : i32 = data[3]; grey = (0.5 + (f32(x_189) / 10.0)); } else { let x_194 : f32 = gl_FragCoord.y; if ((i32(x_194) < 150)) { discard; } else { let x_201 : f32 = gl_FragCoord.y; if ((i32(x_201) < 180)) { let x_208 : i32 = data[5]; grey = (0.5 + (f32(x_208) / 10.0)); } else { let x_213 : f32 = gl_FragCoord.y; if ((i32(x_213) < 210)) { let x_220 : i32 = data[6]; grey = (0.5 + (f32(x_220) / 10.0)); } else { let x_225 : f32 = gl_FragCoord.y; if ((i32(x_225) < 240)) { let x_232 : i32 = data[7]; grey = (0.5 + (f32(x_232) / 10.0)); } else { let x_237 : f32 = gl_FragCoord.y; if ((i32(x_237) < 270)) { let x_244 : i32 = data[8]; grey = (0.5 + (f32(x_244) / 10.0)); } else { discard; } } } } } } } } } let x_248 : f32 = grey; let x_249 : vec3 = vec3(x_248, x_248, x_248); x_GLF_color = vec4(x_249.x, x_249.y, x_249.z, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }