SKIP: FAILED void set_scalar_float4x3(inout float4x3 mat, int col, int row, float val) { switch (col) { case 0: mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0]; break; case 1: mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1]; break; case 2: mat[2] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[2]; break; case 3: mat[3] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[3]; break; } } cbuffer cbuffer_x_9 : register(b0) { uint4 x_9[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int idx = 0; float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); int ll_1 = 0; int GLF_live6rows = 0; int z = 0; int ll_2 = 0; int ctr = 0; float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); int ll_3 = 0; int c = 0; int d = 0; float GLF_live6sums[9] = (float[9])0; idx = 0; m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), (0.0f).xxx); ll_1 = 0; GLF_live6rows = 2; while (true) { const int x_18 = ll_1; const int x_19 = asint(x_9[0].x); if ((x_18 >= x_19)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); break; } const int x_20 = ll_1; ll_1 = (x_20 + 1); const int x_22 = asint(x_9[0].x); z = x_22; ll_2 = 0; ctr = 0; while (true) { const int x_23 = ctr; if ((x_23 < 1)) { } else { break; } const int x_24 = ll_2; const int x_25 = asint(x_9[0].x); if ((x_24 >= x_25)) { break; } const int x_26 = ll_2; ll_2 = (x_26 + 1); const float4x3 x_98 = m43; tempm43 = x_98; ll_3 = 0; c = 0; while (true) { const int x_28 = z; if ((1 < x_28)) { } else { break; } d = 0; const int x_29 = c; const int x_30 = c; const int x_31 = c; const int x_32 = d; const int x_33 = d; const int x_34 = d; set_scalar_float4x3(tempm43, (((x_29 >= 0) & (x_30 < 4)) ? x_31 : 0), (((x_32 >= 0) & (x_33 < 3)) ? x_34 : 0), 1.0f); { const int x_35 = c; c = (x_35 + 1); } } const int x_37 = idx; const int x_38 = idx; const int x_39 = idx; const int x_117 = (((x_37 >= 0) & (x_38 < 9)) ? x_39 : 0); const int x_40 = ctr; const float x_119 = m43[x_40].y; const float x_121 = GLF_live6sums[x_117]; GLF_live6sums[x_117] = (x_121 + x_119); { const int x_41 = ctr; ctr = (x_41 + 1); } } const int x_43 = idx; idx = (x_43 + 1); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } DXC validation failure: warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments. error: validation errors shader.hlsl:121: error: Loop must have break. Validation failed.