#version 310 es uvec4 tint_first_trailing_bit(uvec4 v) { uvec4 x = uvec4(v); uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u)))); x = (x >> b16); uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u)))); x = (x >> b8); uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u)))); x = (x >> b4); uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u)))); x = (x >> b2); uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u)))); uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u))); return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstTrailingBit_110f2c() { uvec4 res = tint_first_trailing_bit(uvec4(0u, 0u, 0u, 0u)); } vec4 vertex_main() { firstTrailingBit_110f2c(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; uvec4 tint_first_trailing_bit(uvec4 v) { uvec4 x = uvec4(v); uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u)))); x = (x >> b16); uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u)))); x = (x >> b8); uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u)))); x = (x >> b4); uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u)))); x = (x >> b2); uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u)))); uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u))); return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstTrailingBit_110f2c() { uvec4 res = tint_first_trailing_bit(uvec4(0u, 0u, 0u, 0u)); } void fragment_main() { firstTrailingBit_110f2c(); } void main() { fragment_main(); return; } #version 310 es uvec4 tint_first_trailing_bit(uvec4 v) { uvec4 x = uvec4(v); uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u)))); x = (x >> b16); uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u)))); x = (x >> b8); uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u)))); x = (x >> b4); uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u)))); x = (x >> b2); uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u)))); uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u))); return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstTrailingBit_110f2c() { uvec4 res = tint_first_trailing_bit(uvec4(0u, 0u, 0u, 0u)); } void compute_main() { firstTrailingBit_110f2c(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }