#version 310 es int tint_first_trailing_bit(int v) { uint x = uint(v); uint b16 = (bool((x & 65535u)) ? 0u : 16u); x = (x >> b16); uint b8 = (bool((x & 255u)) ? 0u : 8u); x = (x >> b8); uint b4 = (bool((x & 15u)) ? 0u : 4u); x = (x >> b4); uint b2 = (bool((x & 3u)) ? 0u : 2u); x = (x >> b2); uint b1 = (bool((x & 1u)) ? 0u : 1u); uint is_zero = ((x == 0u) ? 4294967295u : 0u); return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstTrailingBit_3a2acc() { int res = tint_first_trailing_bit(1); } vec4 vertex_main() { firstTrailingBit_3a2acc(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; int tint_first_trailing_bit(int v) { uint x = uint(v); uint b16 = (bool((x & 65535u)) ? 0u : 16u); x = (x >> b16); uint b8 = (bool((x & 255u)) ? 0u : 8u); x = (x >> b8); uint b4 = (bool((x & 15u)) ? 0u : 4u); x = (x >> b4); uint b2 = (bool((x & 3u)) ? 0u : 2u); x = (x >> b2); uint b1 = (bool((x & 1u)) ? 0u : 1u); uint is_zero = ((x == 0u) ? 4294967295u : 0u); return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstTrailingBit_3a2acc() { int res = tint_first_trailing_bit(1); } void fragment_main() { firstTrailingBit_3a2acc(); } void main() { fragment_main(); return; } #version 310 es int tint_first_trailing_bit(int v) { uint x = uint(v); uint b16 = (bool((x & 65535u)) ? 0u : 16u); x = (x >> b16); uint b8 = (bool((x & 255u)) ? 0u : 8u); x = (x >> b8); uint b4 = (bool((x & 15u)) ? 0u : 4u); x = (x >> b4); uint b2 = (bool((x & 3u)) ? 0u : 2u); x = (x >> b2); uint b1 = (bool((x & 1u)) ? 0u : 1u); uint is_zero = ((x == 0u) ? 4294967295u : 0u); return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstTrailingBit_3a2acc() { int res = tint_first_trailing_bit(1); } void compute_main() { firstTrailingBit_3a2acc(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }