#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void pack4x8snorm_4d22e7() { uint res = pack_float_to_snorm4x8(float4()); } float4 vertex_main_inner() { pack4x8snorm_4d22e7(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { pack4x8snorm_4d22e7(); return; } kernel void compute_main() { pack4x8snorm_4d22e7(); return; }