#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void reverseBits_e1f4c1() { uint2 res = reverse_bits(uint2()); } float4 vertex_main_inner() { reverseBits_e1f4c1(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { reverseBits_e1f4c1(); return; } kernel void compute_main() { reverseBits_e1f4c1(); return; }