[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array; [[group(1), binding(1)]] var arg_1 : sampler_comparison; fn textureSampleCompare_dd431d() { var res : f32 = textureSampleCompare(arg_0, arg_1, vec2(), 1, 1.0); } [[stage(fragment)]] fn fragment_main() { textureSampleCompare_dd431d(); }