// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef INCLUDE_DAWN_NATIVE_METALBACKEND_H_ #define INCLUDE_DAWN_NATIVE_METALBACKEND_H_ #include "dawn/dawn_wsi.h" #include "dawn/native/DawnNative.h" // The specifics of the Metal backend expose types in function signatures that might not be // available in dependent's minimum supported SDK version. Suppress all availability errors using // clang's pragmas. Dependents using the types without guarded availability will still get errors // when using the types. #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunguarded-availability" struct __IOSurface; typedef __IOSurface* IOSurfaceRef; #ifdef __OBJC__ #import #endif // __OBJC__ namespace dawn::native::metal { struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptions : public AdapterDiscoveryOptionsBase { AdapterDiscoveryOptions(); }; struct DAWN_NATIVE_EXPORT ExternalImageDescriptorIOSurface : ExternalImageDescriptor { public: ExternalImageDescriptorIOSurface(); IOSurfaceRef ioSurface; // This has been deprecated. uint32_t plane; }; DAWN_NATIVE_EXPORT WGPUTexture WrapIOSurface(WGPUDevice device, const ExternalImageDescriptorIOSurface* descriptor); // When making Metal interop with other APIs, we need to be careful that QueueSubmit doesn't // mean that the operations will be visible to other APIs/Metal devices right away. macOS // does have a global queue of graphics operations, but the command buffers are inserted there // when they are "scheduled". Submitting other operations before the command buffer is // scheduled could lead to races in who gets scheduled first and incorrect rendering. DAWN_NATIVE_EXPORT void WaitForCommandsToBeScheduled(WGPUDevice device); } // namespace dawn::native::metal #ifdef __OBJC__ namespace dawn::native::metal { DAWN_NATIVE_EXPORT id GetMetalDevice(WGPUDevice device); } // namespace dawn::native::metal #endif // __OBJC__ #pragma clang diagnostic pop #endif // INCLUDE_DAWN_NATIVE_METALBACKEND_H_