#version 310 es layout(r32ui) uniform highp writeonly uimage2D Dst; uniform highp usampler2D Src_1; void main_1() { uvec4 srcValue = uvec4(0u, 0u, 0u, 0u); uvec4 x_18 = texelFetch(Src_1, ivec2(0, 0), 0); srcValue = x_18; uint x_22 = srcValue.x; srcValue.x = (x_22 + uint(1)); imageStore(Dst, ivec2(0, 0), srcValue); return; } void tint_symbol() { main_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }