#version 310 es struct Constants { uint zero; }; layout(binding = 0) uniform Constants_1 { uint zero; } constants; struct Result { uint value; }; layout(binding = 1, std430) buffer Result_1 { uint value; } result; struct TestData { int data[3]; }; layout(binding = 0, std430) buffer TestData_1 { int data[3]; } s; int runTest() { return atomicOr(s.data[(0u + uint(constants.zero))], 0); } void tint_symbol() { result.value = uint(runTest()); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }