#include using namespace metal; float tint_radians(float param_0) { return param_0 * 0.017453292519943295474; } void main_1() { float a = 0.0f; float b = 0.0f; a = 42.0f; float const x_11 = a; b = tint_radians(x_11); return; } kernel void tint_symbol() { main_1(); return; }