fn min_a45171() { var res : vec3 = min(vec3(), vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { min_a45171(); return vec4(); } [[stage(fragment)]] fn fragment_main() { min_a45171(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { min_a45171(); }