// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/DawnHelpers.h" constexpr uint32_t kRTSize = 400; constexpr uint32_t kBufferElementsCount = kMinDynamicBufferOffsetAlignment / sizeof(uint32_t) + 2; constexpr uint32_t kBufferSize = kBufferElementsCount * sizeof(uint32_t); constexpr uint32_t kBindingSize = 8; class DynamicBufferOffsetTests : public DawnTest { protected: void SetUp() override { DawnTest::SetUp(); // Mix up dynamic and non dynamic resources in one bind group and using not continuous // binding number to cover more cases. std::array uniformData = {0}; uniformData[0] = 1; uniformData[1] = 2; mUniformBuffers[0] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize, dawn::BufferUsage::Uniform); uniformData[uniformData.size() - 2] = 5; uniformData[uniformData.size() - 1] = 6; // Dynamic uniform buffer mUniformBuffers[1] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize, dawn::BufferUsage::Uniform); dawn::BufferDescriptor storageBufferDescriptor; storageBufferDescriptor.size = kBufferSize; storageBufferDescriptor.usage = dawn::BufferUsage::Storage | dawn::BufferUsage::CopyDst | dawn::BufferUsage::CopySrc; mStorageBuffers[0] = device.CreateBuffer(&storageBufferDescriptor); // Dynamic storage buffer mStorageBuffers[1] = device.CreateBuffer(&storageBufferDescriptor); // Default bind group layout mBindGroupLayouts[0] = utils::MakeBindGroupLayout( device, {{0, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}, {1, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment, dawn::BindingType::StorageBuffer}, {3, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, true}, {4, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment, dawn::BindingType::StorageBuffer, true}}); // Default bind group mBindGroups[0] = utils::MakeBindGroup(device, mBindGroupLayouts[0], {{0, mUniformBuffers[0], 0, kBindingSize}, {1, mStorageBuffers[0], 0, kBindingSize}, {3, mUniformBuffers[1], 0, kBindingSize}, {4, mStorageBuffers[1], 0, kBindingSize}}); // Extra uniform buffer for inheriting test mUniformBuffers[2] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize, dawn::BufferUsage::Uniform); // Bind group layout for inheriting test mBindGroupLayouts[1] = utils::MakeBindGroupLayout( device, {{0, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}}); // Bind group for inheriting test mBindGroups[1] = utils::MakeBindGroup(device, mBindGroupLayouts[1], {{0, mUniformBuffers[2], 0, kBindingSize}}); } // Create objects to use as resources inside test bind groups. dawn::BindGroup mBindGroups[2]; dawn::BindGroupLayout mBindGroupLayouts[2]; dawn::Buffer mUniformBuffers[3]; dawn::Buffer mStorageBuffers[2]; dawn::Texture mColorAttachment; dawn::RenderPipeline CreateRenderPipeline(bool isInheritedPipeline = false) { dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( #version 450 void main() { const vec2 pos[3] = vec2[3](vec2(-1.0f, 0.0f), vec2(-1.0f, -1.0f), vec2(0.0f, -1.0f)); gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0); })"); // Construct fragment shader source std::ostringstream fs; std::string multipleNumber = isInheritedPipeline ? "2" : "1"; fs << R"( #version 450 layout(std140, set = 0, binding = 0) uniform uBufferNotDynamic { uvec2 notDynamicValue; }; layout(std140, set = 0, binding = 1) buffer sBufferNotDynamic { uvec2 notDynamicResult; } mid; layout(std140, set = 0, binding = 3) uniform uBuffer { uvec2 value; }; layout(std140, set = 0, binding = 4) buffer SBuffer { uvec2 result; } sBuffer; )"; if (isInheritedPipeline) { fs << R"( layout(std140, set = 1, binding = 0) uniform paddingBlock { uvec2 padding; }; )"; } fs << " layout(location = 0) out vec4 fragColor;\n"; fs << " void main() {\n"; fs << " mid.notDynamicResult.xy = notDynamicValue.xy;\n"; fs << " sBuffer.result.xy = " << multipleNumber << " * (value.xy + mid.notDynamicResult.xy);\n"; fs << " fragColor = vec4(value.x / 255.0f, value.y / 255.0f, 1.0f, 1.0f);\n"; fs << " }\n"; dawn::ShaderModule fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs.str().c_str()); utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); pipelineDescriptor.vertexStage.module = vsModule; pipelineDescriptor.cFragmentStage.module = fsModule; pipelineDescriptor.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm; dawn::PipelineLayoutDescriptor pipelineLayoutDescriptor; if (isInheritedPipeline) { pipelineLayoutDescriptor.bindGroupLayoutCount = 2; } else { pipelineLayoutDescriptor.bindGroupLayoutCount = 1; } pipelineLayoutDescriptor.bindGroupLayouts = mBindGroupLayouts; pipelineDescriptor.layout = device.CreatePipelineLayout(&pipelineLayoutDescriptor); return device.CreateRenderPipeline(&pipelineDescriptor); } dawn::ComputePipeline CreateComputePipeline(bool isInheritedPipeline = false) { // Construct compute shader source std::ostringstream cs; std::string multipleNumber = isInheritedPipeline ? "2" : "1"; cs << R"( #version 450 layout(std140, set = 0, binding = 0) uniform uBufferNotDynamic { uvec2 notDynamicValue; }; layout(std140, set = 0, binding = 1) buffer sBufferNotDynamic { uvec2 notDynamicResult; } mid; layout(std140, set = 0, binding = 3) uniform uBuffer { uvec2 value; }; layout(std140, set = 0, binding = 4) buffer SBuffer { uvec2 result; } sBuffer; )"; if (isInheritedPipeline) { cs << R"( layout(std140, set = 1, binding = 0) uniform paddingBlock { uvec2 padding; }; )"; } cs << " void main() {\n"; cs << " mid.notDynamicResult.xy = notDynamicValue.xy;\n"; cs << " sBuffer.result.xy = " << multipleNumber << " * (value.xy + mid.notDynamicResult.xy);\n"; cs << " }\n"; dawn::ShaderModule csModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, cs.str().c_str()); dawn::ComputePipelineDescriptor csDesc; dawn::PipelineStageDescriptor computeStage; computeStage.module = csModule; computeStage.entryPoint = "main"; csDesc.computeStage = &computeStage; dawn::PipelineLayoutDescriptor pipelineLayoutDescriptor; if (isInheritedPipeline) { pipelineLayoutDescriptor.bindGroupLayoutCount = 2; } else { pipelineLayoutDescriptor.bindGroupLayoutCount = 1; } pipelineLayoutDescriptor.bindGroupLayouts = mBindGroupLayouts; csDesc.layout = device.CreatePipelineLayout(&pipelineLayoutDescriptor); return device.CreateComputePipeline(&csDesc); } }; // Dynamic offsets are all zero and no effect to result. TEST_P(DynamicBufferOffsetTests, BasicRenderPipeline) { dawn::RenderPipeline pipeline = CreateRenderPipeline(); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder(); std::array offsets = {0, 0}; dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass.renderPassInfo); renderPassEncoder.SetPipeline(pipeline); renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); renderPassEncoder.Draw(3, 1, 0, 0); renderPassEncoder.EndPass(); dawn::CommandBuffer commands = commandEncoder.Finish(); queue.Submit(1, &commands); std::vector expectedData = {2, 4}; EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 255, 255), renderPass.color, 0, 0); EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size()); } // Have non-zero dynamic offsets. TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsRenderPipeline) { dawn::RenderPipeline pipeline = CreateRenderPipeline(); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder(); std::array offsets = {kMinDynamicBufferOffsetAlignment, kMinDynamicBufferOffsetAlignment}; dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass.renderPassInfo); renderPassEncoder.SetPipeline(pipeline); renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); renderPassEncoder.Draw(3, 1, 0, 0); renderPassEncoder.EndPass(); dawn::CommandBuffer commands = commandEncoder.Finish(); queue.Submit(1, &commands); std::vector expectedData = {6, 8}; EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0); EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], kMinDynamicBufferOffsetAlignment, expectedData.size()); } // Dynamic offsets are all zero and no effect to result. TEST_P(DynamicBufferOffsetTests, BasicComputePipeline) { dawn::ComputePipeline pipeline = CreateComputePipeline(); std::array offsets = {0, 0}; dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder(); dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); computePassEncoder.SetPipeline(pipeline); computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); computePassEncoder.Dispatch(1, 1, 1); computePassEncoder.EndPass(); dawn::CommandBuffer commands = commandEncoder.Finish(); queue.Submit(1, &commands); std::vector expectedData = {2, 4}; EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size()); } // Have non-zero dynamic offsets. TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsComputePipeline) { dawn::ComputePipeline pipeline = CreateComputePipeline(); std::array offsets = {kMinDynamicBufferOffsetAlignment, kMinDynamicBufferOffsetAlignment}; dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder(); dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); computePassEncoder.SetPipeline(pipeline); computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); computePassEncoder.Dispatch(1, 1, 1); computePassEncoder.EndPass(); dawn::CommandBuffer commands = commandEncoder.Finish(); queue.Submit(1, &commands); std::vector expectedData = {6, 8}; EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], kMinDynamicBufferOffsetAlignment, expectedData.size()); } // Test inherit dynamic offsets on render pipeline TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsRenderPipeline) { // Using default pipeline and setting dynamic offsets dawn::RenderPipeline pipeline = CreateRenderPipeline(); dawn::RenderPipeline testPipeline = CreateRenderPipeline(true); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder(); std::array offsets = {kMinDynamicBufferOffsetAlignment, kMinDynamicBufferOffsetAlignment}; dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass.renderPassInfo); renderPassEncoder.SetPipeline(pipeline); renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); renderPassEncoder.Draw(3, 1, 0, 0); renderPassEncoder.SetPipeline(testPipeline); renderPassEncoder.SetBindGroup(1, mBindGroups[1], 0, nullptr); renderPassEncoder.Draw(3, 1, 0, 0); renderPassEncoder.EndPass(); dawn::CommandBuffer commands = commandEncoder.Finish(); queue.Submit(1, &commands); std::vector expectedData = {12, 16}; EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0); EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], kMinDynamicBufferOffsetAlignment, expectedData.size()); } // Test inherit dynamic offsets on compute pipeline // TODO(shaobo.yan@intel.com) : Try this test on GTX1080 and cannot reproduce the failure. // Suspect it is due to dawn doesn't handle sync between two dispatch and disable this case. // Will double check root cause after got GTX1660. TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsComputePipeline) { DAWN_SKIP_TEST_IF(IsWindows()); dawn::ComputePipeline pipeline = CreateComputePipeline(); dawn::ComputePipeline testPipeline = CreateComputePipeline(true); std::array offsets = {kMinDynamicBufferOffsetAlignment, kMinDynamicBufferOffsetAlignment}; dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder(); dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); computePassEncoder.SetPipeline(pipeline); computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); computePassEncoder.Dispatch(1, 1, 1); computePassEncoder.SetPipeline(testPipeline); computePassEncoder.SetBindGroup(1, mBindGroups[1], 0, nullptr); computePassEncoder.Dispatch(1, 1, 1); computePassEncoder.EndPass(); dawn::CommandBuffer commands = commandEncoder.Finish(); queue.Submit(1, &commands); std::vector expectedData = {12, 16}; EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], kMinDynamicBufferOffsetAlignment, expectedData.size()); } // Setting multiple dynamic offsets for the same bindgroup in one render pass. TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffestsMultipleTimesRenderPipeline) { // Using default pipeline and setting dynamic offsets dawn::RenderPipeline pipeline = CreateRenderPipeline(); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder(); std::array offsets = {kMinDynamicBufferOffsetAlignment, kMinDynamicBufferOffsetAlignment}; std::array testOffsets = {0, 0}; dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass.renderPassInfo); renderPassEncoder.SetPipeline(pipeline); renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); renderPassEncoder.Draw(3, 1, 0, 0); renderPassEncoder.SetBindGroup(0, mBindGroups[0], testOffsets.size(), testOffsets.data()); renderPassEncoder.Draw(3, 1, 0, 0); renderPassEncoder.EndPass(); dawn::CommandBuffer commands = commandEncoder.Finish(); queue.Submit(1, &commands); std::vector expectedData = {2, 4}; EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 255, 255), renderPass.color, 0, 0); EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size()); } // Setting multiple dynamic offsets for the same bindgroup in one compute pass. // TODO(shaobo.yan@intel.com) : enable this test after resolving dawn issue 198. TEST_P(DynamicBufferOffsetTests, DISABLED_UpdateDynamicOffestsMultipleTimesComputePipeline) { dawn::ComputePipeline pipeline = CreateComputePipeline(); std::array offsets = {kMinDynamicBufferOffsetAlignment, kMinDynamicBufferOffsetAlignment}; std::array testOffsets = {0, 0}; dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder(); dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); computePassEncoder.SetPipeline(pipeline); computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); computePassEncoder.Dispatch(1, 1, 1); computePassEncoder.SetBindGroup(0, mBindGroups[0], testOffsets.size(), testOffsets.data()); computePassEncoder.Dispatch(1, 1, 1); computePassEncoder.EndPass(); dawn::CommandBuffer commands = commandEncoder.Finish(); queue.Submit(1, &commands); std::vector expectedData = {2, 4}; EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size()); } DAWN_INSTANTIATE_TEST(DynamicBufferOffsetTests, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);