#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void determinant_a0a87c() { float res = determinant(float4x4()); } vertex tint_symbol vertex_main() { determinant_a0a87c(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { determinant_a0a87c(); return; } kernel void compute_main() { determinant_a0a87c(); return; }