#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void floor_5fc9ac() { float2 res = floor(float2()); } vertex tint_symbol vertex_main() { floor_5fc9ac(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { floor_5fc9ac(); return; } kernel void compute_main() { floor_5fc9ac(); return; }