fn isFinite_426f9f() { var res : bool = isFinite(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { isFinite_426f9f(); return vec4(); } [[stage(fragment)]] fn fragment_main() { isFinite_426f9f(); } [[stage(compute)]] fn compute_main() { isFinite_426f9f(); }