#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void isInf_666f2a() { bool3 res = isinf(float3()); } vertex tint_symbol vertex_main() { isInf_666f2a(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { isInf_666f2a(); return; } kernel void compute_main() { isInf_666f2a(); return; }