#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void max_b1b73a() { uint3 res = max(uint3(), uint3()); } vertex tint_symbol vertex_main() { max_b1b73a(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { max_b1b73a(); return; } kernel void compute_main() { max_b1b73a(); return; }