#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void min_0dc614() { uint4 res = min(uint4(), uint4()); } vertex tint_symbol vertex_main() { min_0dc614(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { min_0dc614(); return; } kernel void compute_main() { min_0dc614(); return; }