#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_bb8aae() { float4 res = select(float4(), float4(), bool4()); } vertex tint_symbol vertex_main() { select_bb8aae(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_bb8aae(); return; } kernel void compute_main() { select_bb8aae(); return; }