#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void smoothStep_cb0bfb() { float res = smoothstep(1.0f, 1.0f, 1.0f); } vertex tint_symbol vertex_main() { smoothStep_cb0bfb(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { smoothStep_cb0bfb(); return; } kernel void compute_main() { smoothStep_cb0bfb(); return; }