#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void tan_2f030e() { float res = tan(1.0f); } vertex tint_symbol vertex_main() { tan_2f030e(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { tan_2f030e(); return; } kernel void compute_main() { tan_2f030e(); return; }