#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void transpose_2585cd() { float3x4 res = transpose(float4x3()); } vertex tint_symbol vertex_main() { transpose_2585cd(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { transpose_2585cd(); return; } kernel void compute_main() { transpose_2585cd(); return; }