// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/opengl/UtilsGL.h" #include "common/Assert.h" namespace dawn_native { namespace opengl { GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction) { switch (compareFunction) { case wgpu::CompareFunction::Never: return GL_NEVER; case wgpu::CompareFunction::Less: return GL_LESS; case wgpu::CompareFunction::LessEqual: return GL_LEQUAL; case wgpu::CompareFunction::Greater: return GL_GREATER; case wgpu::CompareFunction::GreaterEqual: return GL_GEQUAL; case wgpu::CompareFunction::NotEqual: return GL_NOTEQUAL; case wgpu::CompareFunction::Equal: return GL_EQUAL; case wgpu::CompareFunction::Always: return GL_ALWAYS; case wgpu::CompareFunction::Undefined: UNREACHABLE(); } } GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat) { switch (depthStencilFormat) { case wgpu::TextureFormat::Depth24PlusStencil8: return 0xFF; default: UNREACHABLE(); } } }} // namespace dawn_native::opengl