SKIP: FAILED #version 310 es precision mediump float; uniform highp sampler1D arg_0; void textureSample_6e64fb() { vec4 res = texture(arg_0, 1.0f); } void fragment_main() { textureSample_6e64fb(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:4: 'sampler1D' : Reserved word. ERROR: 0:4: '' : compilation terminated ERROR: 2 compilation errors. No code generated.