SKIP: FAILED #version 310 es precision mediump float; uniform highp sampler2DArray arg_0; void textureSampleBias_65ac50() { vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); } void fragment_main() { textureSampleBias_65ac50(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:8: 'texture' : no matching overloaded function found ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' ERROR: 0:8: '' : compilation terminated ERROR: 3 compilation errors. No code generated.