#include <metal_stdlib>

using namespace metal;
struct FragmentInputs {
  float4 position;
  bool front_facing;
  uint sample_index;
  uint sample_mask;
};

void tint_symbol_inner(FragmentInputs inputs) {
  if (inputs.front_facing) {
    float4 const foo = inputs.position;
    uint const bar = (inputs.sample_index + inputs.sample_mask);
  }
}

fragment void tint_symbol(float4 position [[position]], bool front_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]]) {
  FragmentInputs const tint_symbol_1 = {.position=position, .front_facing=front_facing, .sample_index=sample_index, .sample_mask=sample_mask};
  tint_symbol_inner(tint_symbol_1);
  return;
}