Texture2DArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSampleBias_65ac50() { float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, (0).xx); } void fragment_main() { textureSampleBias_65ac50(); return; }