#include using namespace metal; void textureSampleCompare_25fcd1(depth2d tint_symbol, sampler tint_symbol_1) { float res = tint_symbol.sample_compare(tint_symbol_1, float2(0.0f), 1.0f, int2(0)); } fragment void fragment_main(depth2d tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { textureSampleCompare_25fcd1(tint_symbol_2, tint_symbol_3); return; }