fn trunc_eb83df() { var res : f32 = trunc(1.0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { trunc_eb83df(); return vec4(); } @stage(fragment) fn fragment_main() { trunc_eb83df(); } @stage(compute) @workgroup_size(1) fn compute_main() { trunc_eb83df(); }