SKIP: FAILED #version 310 es precision mediump float; bvec4 tint_isNormal(vec4 param_0) { uint4 exponent = asuint(param_0) & 0x7f80000; uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } bvec3 tint_isNormal_1(vec3 param_0) { uint3 exponent = asuint(param_0) & 0x7f80000; uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } bvec2 tint_isNormal_2(vec2 param_0) { uint2 exponent = asuint(param_0) & 0x7f80000; uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } bool tint_isNormal_3(float param_0) { uint exponent = asuint(param_0) & 0x7f80000; uint clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f)); tint_isNormal(vec4((1.0f).xxxx)); tint_isNormal(vec4(1.0f, 2.0f, 3.0f, 4.0f)); tint_isNormal_1(vec3(0.0f, 0.0f, 0.0f)); tint_isNormal_1(vec3((1.0f).xxx)); tint_isNormal_1(vec3(1.0f, 2.0f, 3.0f)); tint_isNormal_2(vec2(0.0f, 0.0f)); tint_isNormal_2(vec2((1.0f).xx)); tint_isNormal_2(vec2(1.0f, 2.0f)); tint_isNormal_3(1.0f); tint_isNormal_3(2.0f); tint_isNormal_3(3.0f); return; } void main() { tint_symbol(); } Error parsing GLSL shader: ERROR: 0:5: 'uint4' : undeclared identifier ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated.