fn frexp_a0eb3b() { var res = frexp(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { frexp_a0eb3b(); return vec4(); } [[stage(fragment)]] fn fragment_main() { frexp_a0eb3b(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { frexp_a0eb3b(); }