struct strided_arr { @size(16) el : f32, } alias Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } alias Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } var x_GLF_color : vec4; @group(0) @binding(0) var x_5 : buf0; @group(0) @binding(1) var x_8 : buf1; fn main_1() { var a : f32; let x_31 : f32 = x_5.x_GLF_uniform_float_values[1].el; x_GLF_color = vec4(x_31, x_31, x_31, x_31); let x_34 : f32 = x_5.x_GLF_uniform_float_values[0].el; a = x_34; loop { let x_40 : f32 = x_5.x_GLF_uniform_float_values[0].el; let x_43 : f32 = x_5.x_GLF_uniform_float_values[0].el; if (((x_40 / 0.200000003) < x_43)) { return; } let x_48 : f32 = x_5.x_GLF_uniform_float_values[0].el; let x_51 : f32 = x_5.x_GLF_uniform_float_values[0].el; if (((x_48 / 0.200000003) < x_51)) { return; } let x_56 : f32 = x_5.x_GLF_uniform_float_values[0].el; let x_59 : f32 = x_5.x_GLF_uniform_float_values[0].el; if (((x_56 / 0.200000003) < x_59)) { return; } let x_64 : f32 = x_5.x_GLF_uniform_float_values[0].el; let x_67 : f32 = x_5.x_GLF_uniform_float_values[0].el; if (((x_64 / 0.200000003) < x_67)) { return; } else { a = 0.0; } continuing { let x_72 : f32 = a; break if !((x_72 == 0.0)); } } let x_75 : i32 = x_8.x_GLF_uniform_int_values[1].el; let x_78 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_81 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_84 : i32 = x_8.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(f32(x_75), f32(x_78), f32(x_81), f32(x_84)); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }