enable f16; fn clamp_235b29() { var res : vec2 = clamp(vec2(1.0h), vec2(1.0h), vec2(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_235b29(); return vec4(); } @fragment fn fragment_main() { clamp_235b29(); } @compute @workgroup_size(1) fn compute_main() { clamp_235b29(); }