enable f16; fn tanh_6d105a() { var res : vec2 = tanh(vec2(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { tanh_6d105a(); return vec4(); } @fragment fn fragment_main() { tanh_6d105a(); } @compute @workgroup_size(1) fn compute_main() { tanh_6d105a(); }