// Copyright 2022 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //////////////////////////////////////////////////////////////////////////////// // File generated by tools/src/cmd/gen // using the template: // test/tint/builtins/gen/gen.wgsl.tmpl // // Do not modify this file directly //////////////////////////////////////////////////////////////////////////////// @group(1) @binding(0) var arg_0: texture_depth_cube_array; @group(1) @binding(1) var arg_1: sampler; // fn textureGather(texture: texture_depth_cube_array, sampler: sampler, coords: vec3, array_index: i32) -> vec4 fn textureGather_43025d() { var res: vec4 = textureGather(arg_0, arg_1, vec3(1.f), 1i); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureGather_43025d(); return vec4(); } @fragment fn fragment_main() { textureGather_43025d(); } @compute @workgroup_size(1) fn compute_main() { textureGather_43025d(); }