void acos_a610c4() { float3 arg_0 = (0.96891242265701293945f).xxx; float3 res = acos(arg_0); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { acos_a610c4(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { acos_a610c4(); return; } [numthreads(1, 1, 1)] void compute_main() { acos_a610c4(); return; }