#include using namespace metal; float tint_acosh(float x) { return select(acosh(x), 0.0f, (x < 1.0f)); } void acosh_ecf2d1() { float arg_0 = 1.54308068752288818359f; float res = tint_acosh(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { acosh_ecf2d1(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { acosh_ecf2d1(); return; } kernel void compute_main() { acosh_ecf2d1(); return; }