uint tint_extract_bits(uint v, uint offset, uint count) { const uint s = min(offset, 32u); const uint e = min(32u, (s + count)); const uint shl = (32u - e); const uint shr = (shl + s); const uint shl_result = ((shl < 32u) ? (v << shl) : 0u); return ((shr < 32u) ? (shl_result >> shr) : ((shl_result >> 31u) >> 1u)); } void extractBits_ce81f8() { uint arg_0 = 1u; uint arg_1 = 1u; uint arg_2 = 1u; uint res = tint_extract_bits(arg_0, arg_1, arg_2); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { extractBits_ce81f8(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { extractBits_ce81f8(); return; } [numthreads(1, 1, 1)] void compute_main() { extractBits_ce81f8(); return; }