fn min_aa28ad() { var arg_0 = vec2(1.0f); var arg_1 = vec2(1.0f); var res : vec2 = min(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { min_aa28ad(); return vec4(); } @fragment fn fragment_main() { min_aa28ad(); } @compute @workgroup_size(1) fn compute_main() { min_aa28ad(); }