fn reverseBits_e1f4c1() { var arg_0 = vec2(1u); var res : vec2 = reverseBits(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { reverseBits_e1f4c1(); return vec4(); } @fragment fn fragment_main() { reverseBits_e1f4c1(); } @compute @workgroup_size(1) fn compute_main() { reverseBits_e1f4c1(); }