enable f16; fn sqrt_ec33e9() { var arg_0 = 1.0h; var res : f16 = sqrt(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sqrt_ec33e9(); return vec4(); } @fragment fn fragment_main() { sqrt_ec33e9(); } @compute @workgroup_size(1) fn compute_main() { sqrt_ec33e9(); }