@group(1) @binding(0) var arg_0 : texture_depth_cube; fn textureDimensions_d3accd() { var arg_1 = 1u; var res : vec2 = textureDimensions(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureDimensions_d3accd(); return vec4(); } @fragment fn fragment_main() { textureDimensions_d3accd(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_d3accd(); }