#version 310 es precision mediump float; uniform highp sampler2DShadow arg_0_arg_1; void textureSample_38bbb9() { vec2 arg_2 = vec2(1.0f); float res = texture(arg_0_arg_1, vec3(arg_2, 0.0f)); } void fragment_main() { textureSample_38bbb9(); } void main() { fragment_main(); return; }