fn transpose_553e90() { const arg_0 = mat4x2(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0); var res = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_553e90(); return vec4(); } @fragment fn fragment_main() { transpose_553e90(); } @compute @workgroup_size(1) fn compute_main() { transpose_553e90(); }