#version 310 es int tint_workgroupUniformLoad(inout int p) { barrier(); int result = p; barrier(); return result; } shared int arg_0; void workgroupUniformLoad_9d33de() { int res = tint_workgroupUniformLoad(arg_0); } void compute_main(uint local_invocation_index) { { arg_0 = 0; } barrier(); workgroupUniformLoad_9d33de(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }