fn asin_8cd9c9() { var arg_0 = vec3<f32>(0.47942555f); var res : vec3<f32> = asin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { asin_8cd9c9(); return vec4<f32>(); } @fragment fn fragment_main() { asin_8cd9c9(); } @compute @workgroup_size(1) fn compute_main() { asin_8cd9c9(); }