// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_METAL_RENDERPIPELINEMTL_H_ #define DAWNNATIVE_METAL_RENDERPIPELINEMTL_H_ #include "dawn/native/RenderPipeline.h" #include "dawn/common/NSRef.h" #import namespace dawn::native::metal { class Device; class RenderPipeline final : public RenderPipelineBase { public: static Ref CreateUninitialized( Device* device, const RenderPipelineDescriptor* descriptor); static void InitializeAsync(Ref renderPipeline, WGPUCreateRenderPipelineAsyncCallback callback, void* userdata); MTLPrimitiveType GetMTLPrimitiveTopology() const; MTLWinding GetMTLFrontFace() const; MTLCullMode GetMTLCullMode() const; void Encode(id encoder); id GetMTLDepthStencilState(); // For each Dawn vertex buffer, give the index in which it will be positioned in the Metal // vertex buffer table. uint32_t GetMtlVertexBufferIndex(VertexBufferSlot slot) const; wgpu::ShaderStage GetStagesRequiringStorageBufferLength() const; MaybeError Initialize() override; private: using RenderPipelineBase::RenderPipelineBase; NSRef MakeVertexDesc(); MTLPrimitiveType mMtlPrimitiveTopology; MTLWinding mMtlFrontFace; MTLCullMode mMtlCullMode; NSPRef> mMtlRenderPipelineState; NSPRef> mMtlDepthStencilState; ityp::array mMtlVertexBufferIndices; wgpu::ShaderStage mStagesRequiringStorageBufferLength = wgpu::ShaderStage::None; }; } // namespace dawn::native::metal #endif // DAWNNATIVE_METAL_RENDERPIPELINEMTL_H_