fn step_0b073b() { var res : f32 = step(1.0, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { step_0b073b(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { step_0b073b(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { step_0b073b(); }